Alien Rights

They're smart. Should they have rights too? Alien Forest tiles produce +1 production.

Allows Monument of Co-operation.

Alien Taming

Some of the Alien lifeforms now work for us.

Allows Scout Animal.

Alien Training

Trained native lifeforms - deadly.

Allows Crusher.

Amphibious Tactics

Warfare with amphibious units.

Allows Battle Units.

Antigravity

Even if normal method of flying is impossible in this world antigravity works. We just need to master it.

Allows Light Saucer units and Antigrav Control Center wonder.

Burrowing

Since it seems to be impossible to fly in this world, we focus on opposite direction. Burrowing through earth is possible.

Allows Earth Sub units and Great Tunnel wonder.

Brain Development

Allows Research Nests.

Brute Force

It's time to make more powerful weapons than ever before.

Allows Tank units and Secret Police buildings.

City Defense

Advanced form of force channeling allows us to protect city size objects with channeled radiation energy.

Allows Force Walls buildings and Protector wonder.

Commercial Antigravity

Antigravity is not only for military. It has commercial applications as well.

Allows Antigrav Ports.

Communication

Conventional radio does not work here. Develop working alternative that takes advantage of the local radiation. You'll get contact to other factions.

Composites

Stronger materials mean stronger armors.

Allows Turtle Defender

Crust Defense

Defense against burrowing units.

Allows Antiburrow Missiles.

Cyber Aliens

Alliance of the machine and alien organisms.

Allows Cyber Aliens.

Cybermodules

Standardized cyber units save money - or make money to those producing them.

Allows Cyberpart Factory.

Cybernetics

Making old Earth technology better than before is relatively easy task to do. For small investment, cybernetics gives us much better attack units.

Allow Cyborgs

Data Storage

Needs to archive all the media produced for and by politics drive development of better data storage methods.

Allows Data Storage.

Deep Pumping

We can pump water from the depths of the crust. Irrigation becomes possible without water in adjacent tiles.

Deneb Radar

Not really an conventional radar, but named so as it fills similar role. It's based on Deneb 7 radiation and works on this planet.

Allows Radar Towers.

Dual Government

Government should consider both Humans and Native aliens.

Allows Dual Communism and Dual Democracy governments.

Escape

We are finally able to escape force field surrounding Deneb 7. In addition to technical insight it requires correct attitude.

Allows building all spaceship parts.

Faction Government

Familiar government types adjusted to local environment.

Allows Communism and Democracy governments.

Faction Politics

Human relations in this situation, where various factions have been forced to this strange planet, are quite unlike anything seen before. It very well deserves small study. Maybe we then can co-operate with other factions.

Allows Freights.

Food Regeneration

If what we harvest grows back faster, we get more food. It's simple as that. Farmland tiles get additional 50% food production bonus.

Force Channeling

Radiation is obstacle for us, but now also an resource. We know how to channel Deneb 7's power to our own use. Engineers can build Force Fortresses.

Gravity Manipulation

From inside the crust we gather information required to understand how gravity works and what one can do with it.

Allows Skyscrapers.

Global Knowledge

Information flows to us. We learn any tech known by four other civilizations.

Allows Information Distillery.

High-Tech Filtering

You can get a lot of things from ocean if you know how.

Allows Filters.

Happiness

Simply knowing this tech makes two content citizens happy in each city.

Low-Level Orbit

With further advances in antigravitics we are able to enter orbit even if we still are prisoners of the force field surronding Deneb 7. Makes Antigrav Ports more efficient. They can airlift three units instead of just one.

Maglev

Using planet's own power available everywhere land travel speeds can reach levels never seen before.

Allows building of Railroads.

Manufacturing

It takes some research to even make basic manufacturing in this alien world.

Allows Engineers unit and Factory building. It's possible to build roads on river tiles and Irrigation on tiles cardinally adjacent to river or ocean tiles.

Martial Law

Effective martial law requires that we can react quickly, to immediately send forces where they are needed. Maximum martial law for cities with Secret Police is increased from two to five.

Mental Powers

I WANT! One way to resist radiation is willpower. Max city size gets 3 sizes bigger.

Mining

Earthly mining technologies were not sufficient for heavy scale mining on this planet.

Allows Central Mine building.

Modified Spitter

We already know how to make modifications to alien lifeforms. Let's improve spitters.

Allows Heavy Spitter.

Mood Manipulation

People are happy if they believe that they are happy.

Allows Mood Centers.

Naval Superiority

It's no longer enough to replicate old Earth technologies. We want superiority.

Allows Destroyer.

New Frontier

We finally fully realize that we are not limited to what we had as part of Earth empire. Increases max tax/science/lux rate by 10%.

Ocean Cities

Cities on ocean. Why not?

Allows Water Engineer units and Oceanic Downtown wonder. Organic Structures The art of making armor from alien organisms resistant to Deneb 7's strange radiation allows us to enter new areas. Cities can work radiating tiles ( Alien Forest and Radiating Rocks )

Allows Native Settlers.

Paradrop

It's easy to fall all the way from orbit, but to hit small target and to be ready to act immediately after landing are hard for aliens. They need extra mental powers for that.

Allows Paradroppers.

Personal Contact

With Virtual Reality it's like actor actually was there with you. When you allow actors to teleport to meet their audience, maybe she is. Stealth Spies protecting your cities against enemy Spies will get 40% bonus. It also gets 40% harder for enemies to sabotage specific buildings.

Protein Modifications

Turns out we can make alien lifeforms edible. Engineers can build Farmland, which increases tile food production by 50%.

Radiation Resistance

By closely examining alien lifeform and how they survive the radiation, we are able to build some radiation resistance to our cities. Max city size gets 1 size bigger. Allows Radiation Resistor.

Regeneration

We know how aliens regenerate, we know how self-repairing machines regenerate, we know how Earth organisms regenerate.

Allows Hospitals.

Research Methods

Research methods suitable for tackling challenges here allow us to gain knowledge much faster. Simply knowing this tech increases science output by 35%.

Smart Aliens

Once we have given some smarts, backed with some remote control, to them, they can work on more demanding tasks.

Allows Caravans and Native Engineers.

Soul

By combining our knowledge about humans and aliens we finally understand universal concept of soul. We can cause terror in our enemies. Once somebody knows Soul, two content citizens is converted to unhappy in every city in the world unless owner of the city also knows Soul.

Specialist Training

Based on our Tactics teaching techniques, we can teach our specialists trick or two. Output of all specialists doubles.

Spitter Control

Alien lifeforms spitting solid objects are interesting research subject.

Allows Spitter

Stealth Module

Even when we know this technology making our units invisible, it's far too expensive to be used for armies. It's perfect for individuals on espionage mission.

Allows Stealth Spies.

Strong Force

We are quite capable of making different energy fields out of radiation. We can still improve, though. Allows Engineers to build Towers instead of Force Fortresses.

Strong Resistance

We get better at building resistance against radiation. Max city size gets 2 sizes bigger.

Supermodule

Supermodule combines lesser modules in one extremely efficient pack.

Allows Hunters.

Synthetic Food

This is completely new, and extremely efficient, way of making synthetic food. As their food consumption is no longer an problem, we can grow bigger, meaner, aliens.

Allows Rex.

Teleportation

We can teleport relatively small objects relatively short distances. This reduces problem of not being able to fly.

Allows Teleporting Missile.

Thermal Module

To be competent in boiling waters requires good control of temperature surrounding vessels. Also, knowledge about basic module technology allows more advanced modules in the future. Cities can work Boiling Ocean tiles.

Allows Amphibious Transports.

Travel

Once we master ship manufacturing, traveling more hospitable seas of Deneb 7 proved to be no different from other planets.

Allows Ship unit and Transportation improvement.

Underground Habitat

If needed, we can produce everything we need without ever leaving underground bunker.

Allows Bunkers.

Unified Theory

We now understand that radiation and antigravity are two sides of the same phenomenom.

Allows Bomb Saucer.

Virtual Entertainment

Virtual Reality is another tech that Earth has long been close to mastering.

Allows Virtual Reality Theatres.

Virtual Reality Training

Virtual Reality provides excellent way to train our forces, both infantry and naval forces.

Allows Training Facility.

War Monsters

We can tame monsters suitable for war. These might be relatively weak, but they are the only thing that can wage war on radiating areas for the time being.

Allows War Monsters.

Water Flow

We understand Deneb 7 fluid dynamics and can get water to flow where we want. Irrigation becomes possible in tiles cardinally adjacent to cities and rivers.